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HFR – The New Kid on the Block

Published on March 1, 2013, by in VFX.

One of the first impressions we get on seeing The Hobbit: An Unexpected Journey in one of those special screens that showed the film in HFR 3D is that the film looks sped up. Images suddenly look flawlessly clear, and something seems amiss from the cinematic experience. That is made possible by the new kid on the block called the High Frame Rate (or HFR) technology. In HFR, the film is shot and projected at 48 frames per second, rather than the industry-standard 24 frames per second. One of the main reasons why 24 fps works is that this rate has a few more frames than required in establishing what we term “persistence of vision” that helps the audience in the suspension of disbelief. However, the audiences still have to fill in the intervals between frames. In HFR, the higher frame rate will mean the audience will have to spend


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