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Gravity – a gold mine of VFX

Published on June 3, 2014, by in VFX.

Film makers have always strived to push the limits of creative possibilities. Alfonso Cuaron’s VFX wonder, Gravity emphasises not only the advancement of technology but also the extent of imagination that a film maker can bring alive on screen. Dominating the nominations at this year’s Oscars & winning the award in seven categories, Gravity became a landmark in VFX development & story telling. Visualising the film The concept for Gravity was a difficult but not impossible. Cuaron was sure of his story & worked as per his imagination to create a stunning output that impressed the audience & the critics. Framestore Visual Effects Studio Framestore was the team behind the stunning visuals & computer graphics in the movie. They developed all the technology necessary to make the movie possible. Almost 90% of the movie was made by computer graphics. To the average audience the scenes would look amazing but to



Evolution of Modern Day Rendering

Published on August 29, 2012, by in Animation.

Rendering, as a concept, has come a long way from the breakthroughs of 1960′s and 70′s. It is one of the major processes in Computer Aided Designs (CAD). Rendering has its uses in architecture, video games, simulators, movie or TV visual effects, design visualization & many other fields. It all started in 1972, when two students from Utah University- Ed Catmull and Fred Parke -created the world’s first 3D rendered movie. The world’s first rendering involved showing an animated hand – something that hardly sounds path-breaking or even interesting in his era of advanced technologies.  The hand shown in this movie was a replica of Ed’s left hand. At that time, no 3D computer aided design tools were available to aid their process.  Ed created a plaster replica of his left hand, on which he drew the polygon shapes, similar to what we have in Polygon tool sets in any


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