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Disney: Animation to live-action

Published on July 20, 2016, by in Animation, Filmmaking.

It all started with Alice in the Wonderland. Then there was Maleficent, and Cinderella, and The Jungle Book. Of course, now we are waiting for Beauty & the Beast. Yes, we are talking about the Disney live-action movies that are an adaptation of their own animated films. Let’s take a look at 10 upcoming movies that Disney is turning into a live-action adventure. #1 Tink Introduced to movie audiences in Peter Pan (1953), Tinker Bell is Disney’s unofficial mascot. She is present not only in its multimedia advertising, but also in its theme parks. She also has her own series of successful direct-to-video animated films. Now she is ready to hit the big screen once again, this time in live-action. A little bird, or may be a little fairy, told us that the movie will star (and be produced by) Reese Witherspoon. Of course, it goes without saying that we

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2D v/s 3D animation

Published on March 30, 2015, by in Animation.

There are quite a few animation styles practiced today. It is almost like the animator’s signature style. We associate Disney with 2D animation, whereas Pixar is known for 3D animation. Further ahead, Aardman Animations is always associated with clay animation, and Laika Entertainment is known for stop-motion animation. However, the most common forms used are 2D and 3D animation, both with their own pros and cons. A production team must determine the purpose, and the look & feel of the project before deciding on the course of action to take. In this post, we will discuss the merits and demerits of 2D and 3D animation, so that next time you know which method suits your story better. Source: Bloop Animation   2D animation  This is the oldest form of animation, and is still preferred by traditional animators around the world. With the evolution of animation, this form comes with its

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Latest techniques in 2D and 3D animation

Published on October 6, 2014, by in Animation.

When Walt Disney released his first five-minute film, Steamboat Willie, he never imagined that his cel-based animation would form the basis of an entire industry, committed to experimenting with and encouraging new styles in 2D and 3D animation. Since then the industry has grown, both in scope of application and importance in a variety of fields such as entertainment, education, medicine, commerce, and even defense. Several institutions, funded by both the government and private sectors, head various labs for the development of innovative techniques to bring objects to life on 2D and 3D screens. The recent advancements in computer technology have now made it possible to create facial animation that cannot be distinguished from practical photography. In the early days, the characters’ faces were nothing more than hand-drawn painting sequences of images to create the illusion of movement. However, modern research and development of computer graphics has led to a

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Ten animation developments that make How to Train Your Dragon 2 better than How to Train Your Dragon

Published on July 23, 2014, by in Animation.

When How to Train Your Dragon 2 (HTTYD2) hit the theaters last month, its realistic animation shocked & awed worldwide audience across various age groups. Stunning visual arts, powerful emotional scenes and a plethora of innovative digital technology combined to create an experience that was the result of decades of research. Here is why the technology of HTTYD 2 surpassed that of its predecessor in more ways than one. Video description: First 5 minutes of How to Train Your Dragon 2 (1)   The DreamWorks-HP partnership DreamWorks Animation partnered with its technology associate, HP, to develop the billion-color HP DreamColor Display, enabling artists to view accurate color for visual technologies such as ultra-wide color gamut and 4K input. (2)   Intel Inside The studio collaborated with Intel to create a suite of software applications called Apollo that allowed them to add greater details to their characters. (3)   From EMO to PrEMO DreamWorks

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Storyboarding: Enhancing Artistic Vision

Published on May 7, 2014, by in Animation.

Making an animation feature is fun. But it requires a lot of planning & hard work. Storyboarding is the first & the most important step of this process. A storyboard is an organized series of drawings that detail the story & other important aspects like sound effects, music score, lighting & special effects. With the right training, you can build a career as a storyboard artist in production houses, television channels, ad agencies, website & gaming studios & others. Why is storyboarding so special Storyboard is an organised portrayal of the story through graphic drawings & pictures. It is a series of black & white or coloured artwork or sequence of images which depict motion, action in a scene & the landscape of the story. When required, you can also add dialogues within the framework to ensure that the scene can be designed as imagined by the story teller/animator. Storyboarding

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Journey of Medical Animation (Part-2)

Published on August 21, 2013, by in Animation.

In our previous blog, we discussed how Medical Animation evolved. This part discusses the software used in Medical Animation and the career opportunities in the field. Era of 2D Animation 2D animation or two-dimensional animation is the creation of moving pictures, using consecutive frames of images. These successive images are placed at a rate of 24 frames per second. 2D animation is the preferred way to present medical illustrations. 2D medical animators use charts, posters, cartoons, and diagrammatic illustrations that show biological and medical processes, along with patient education booklets, newsletters and brochures that convey best practices for good health. The most popular 2D software include: Karbon: This is a scalable vector drawing application that allows artists to create complex drawings and turn them into high quality illustrations without losing image quality. Inkscape: This is an open source vector graphics editor with capabilities similar to Illustrator, CorelDraw, and Xara X.

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Journey of Medical Animation (Part-1)

Published on August 21, 2013, by in Animation.

Animation is an exceptional form of art that offers  significant information about the appearance of an object as well as its movement and interaction with its surroundings. It facilitates the artist to employ his complete imagination to generate remarkable impact. Earlier the source of inspiration for animation was nature. Animators observed the movement of living organisms and then built animations for industries other than Media & Entertainment. With the  advancement in computer applications,  came in the new automated systems. A range of sensors (mechanical, optical or magnetic) have been used to record the movements of organisms, which convert it in to animated characters. This course of action is generally known as ‘motion capture’. Animation has provided new horizons in the field of medical studies, clinical diagnostics, surgical trainings, drug delivery and immunology. Medical animation is the simplest and best way for professionals and the general public to understand higher level of

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Gaming Gets Real In 3D!

Published on March 18, 2013, by in Gaming.

For gaming lovers across the globe, 3D animation has changed the way games are being played. From being simple drawings with a few attributes characters now come alive with features, settings and a whole gamut of characteristics that can be controlled and changed. Gaming animation is rich and layered, featuring both Full Motion Video cut-scenes and In-Game Engine animation. The input of users is severely restrained in FMV whereas In-Game Engine animation allows scope for the story to be told. With music, voice-overs and scripted stories, gaming is gradually giving users more interaction. However, it is still the 3D artist’s task to endow as much personality as they can to the avatar. There is a whole range of body movements an avatar has to be given from the regular walking and jumping to the more complex use of weapons and reactions to an attack. The only thing affecting the fluidity

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Medical Animation: A growing industry

Published on October 8, 2012, by in Animation.

In my previous article, I had covered in brief various industries other than main stream media and entertainment that extensively use 3D animation. In this article, I will discuss the medical animation industry the role of 3D animation in real world medical simulations. Medical animation helps a doctor to explain to his patients how things work inside the human body, and how the suggested procedure would help him/her to treat the cause of ailment. This also helps the doctors reduce the patients’ anxiety levels and address their fears. For example, if a doctor need to explain a disease like cancer, he would normally put it as “Cancer is a  term for diseases in which abnormal cells divide without control and can invade nearby tissues. Cancer cells can also spread to other parts of the body through the blood and lymph systems which can prove fatal”. However, by watching the below animated

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History of Special Effects in cinema

Published on August 22, 2012, by in VFX.

While talking about visual effects used in movies, I always love to remember Star Wars (1977) – Into the trench, Start Trek (1982), The Birds (1963), King Kong, Aliens (1986), Terminator 3, Jurassic Park, Independence Day & 2012 because of exceptionally convincing, heart stopping, ground breaking  special effects incorporated in these films. However, while searching the internet about top ten special effects shots, I found only Hollywood Blockbusters and not a single Bollywood or Tollywood movie in that list. Hollywood Special effects & VFX industry has completed their 100 years. Also, Bollywood celebrates its glorious 100 year-stint. I would like to throw some light on interesting facts about the history of VFX in cinema. The journey of Special effects started in the year 1880 (thanks to the phenomenon of persistence of vision by British physician Peter Mark Roget), where films used visual magic to produce illusions & trick effects to

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