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VFX in Films

Published on August 17, 2012, by in VFX.

It was a revolution when the world’s first film was released. It was amazing to see a moving sequence on a screen. It started with a few frames proceeded by a few seconds, then minutes and now we enjoy hours worth of content on the small & big screen alike. Change is the law of nature and this applies to the film industry as well. Earlier movies were mute, monochromatic films. Later, we had the ‘talkies’ with the introduction of sound. After a few years, coloured films were released to enhance the entertainment value. But there is one more factor which has revolutionized the way we look at films and that is Special Effects /Visual Effects. Visual effects (VFX) in today’s movies not only create breath-taking scenes, but also bring down production costs since many scenes/shots are  produced with VFX. It was not an easy task earlier to create Special

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Creativity in the Animation Industry

Published on August 2, 2012, by in Animation.

Have you have ever combined red and green colour to get yellow? Do you see various shapes in a crumpled paper ball? Do you love making small figures, idols and shapes out of wet sand or clay? Do you dream of capturing the whole world with your camera? If all the above interest you, you are in the right industry. Welcome to the world of animation-the world of creativity.Creativity is nothing but one’s passion to do things differently. Sometimes, it is real fun to think out of the box and create something new, something different. The Animation sector is one of the fastest growing industries, says NASSCOM, which has projected the Indian Animation industry to reach $1.16 billion in revenues by 2012. According to another report by PWC, the animation, VFX and gaming industries continue to grow at a steady CAGR of 21.4% to touch INR 82.6 billion in 2015

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Draupadi goes to America

Published on July 25, 2012, by in Graphics.

22 years after Mahabharat- the TV series became a rage in India; renowned comic book writer Grant Morrison and artist Mukesh Singh in America have adapted our historical epic to the graphic novel form in one of their latest ventures, called 18 days.   The thing that bothers me is that people in India still don’t look at comics as a serious literary form, only as an art form, and that too, mostly for children. Comic books are becoming more responsible; they can hold up a mirror to society and be a reflection of society as a whole. The question today is – Is it art that’s imitating life or is life imitating art? The Holocaust, Terrorist attacks of September 11th, Islamic Revolutions, unrequited love, sexual orientation of the youth: these hard-hitting topics are not what you would typically think of finding in a comic book. But these burning social

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Consoles Gaming

Published on July 15, 2012, by in Gaming.

Ask any gamer about his/her best memory & surely they’ll recount the experience of  plugging in that Xbox or PS3 and spending hours racing cars or fighting wars or saving the earth and so on. Console based games are the original gamers’ toys and they have laid the foundation of the gaming industry. Consoles are dedicated hardware devices manufactured to play interactive media content (games). Play station, Xbox, Nintendo Ds and Play station portable are some examples of popular gaming consoles. Consoles were the first to establish the video gaming industry as a serious business. Console games are particularly considered for hardcore gamers as the console is an expensive powerful machine designed to handle complex graphics and gameplay. Games for consoles require a definite learning curve to get hands on before anyone can actually start enjoying the game experience. This learning curve is sometimes annoying for casual gamers who want

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Mobile Gaming

Published on July 3, 2012, by in Gaming.

Stuck in a traffic jam or waiting in a queue or simply bored? Now, you can play your favourite Angry Birds, FarmVille or Words with Friends anywhere, anytime, thanks to the mobile gaming revolution. Mobile gaming is a craze that has revolutionized the hand held gaming experience on the go. The increased penetration of smartphones like Android devices & the iPhone, etc have made it much easier to download &play these games. Also, they provide a rich, realistic experience similar to computer based or console gaming, thanks to new & improved technology. A study by International Data Corporation, an analyst firm predicts the revenues from dedicated handhelds, mobiles, and tablets to cross $20 billion by 2015.   The leading companies that have dominated the mobile gaming space so far are Glu mobile, Rovio, EA Mobile, cap com, Gameloft, DeNA, and GREE.   Top 5 mobile games 2011   Zynga’s acquisition

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Social Online Games

Published on July 2, 2012, by in Gaming.

Crazy about FarmVille or World of Warcraft? Then you already know what social gaming is all about. Social gaming refers to games played with social interaction; action of one player affects the experience of another. These games require a social online platform where many people can come together and share content or interactive features. Some examples of social online games are the hugely popular FarmVille, Zynga,Mafia Wars,etc. These games are casual in nature and have turn- based features inbuilt. As per Market research firm Parks Associates Social gaming revenues hit $1 billion in 2010 and could grow five-fold to $5 billion in the next five years. Facebook, Hi5, Myspace, Orkut, Sonico, Netlog and Friendster have emerged as great platform for social online gaming. So all you need to do now is log into Facebook, and you can share & play these games with all your online friends. Major companies that

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Gaming industry: An overview

Published on May 21, 2012, by in Gaming.

The video game industry has come a long way. From the first development of a missile simulation game by Thomas T Goldsmith Jr. & Estle Ray Mann in 1947 – without graphics – to today’s rich graphic intensive games such as Call of Duty and Crysis, to name just two. Over the past 65 years, games have seen tremendous development in hardware & software. Today, games are available for entertainment, education, training, physical workouts (exercise), and lots more. Initially, games were sold as dedicated software on data storage devices like disks & CDs but now the Internet has given a whole new dimension to playing games. These days, there are a number of websites available which offer many free-to-play Flash games of different genres & cater to a mass audience. Social networking sites like Facebook have played a tremendous role in the expansion of casual as well as hardcore gaming.

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