Abstract Effects in Houdini

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Chris Hempel

8 Weeks


Architectural Visualization concentrates on the importance and techniques of 3D Architectural walkthroughs.

In this series we will learn how to model a complex architectural scene from scratch. For this we will use AutoCAD. We will also learn to optimize it for quick editing and rendering.

Throughout these classes we will go through the steps of creating a complex architectural scene in a way that makes it quick to create, easy to edit and fast to render. We will learn about the various modeling, shading and lighting techniques essential to architectural workflows. It will also include terrain, buildings, shading as well as optimization techniques such as using proxies and X Ref scenes.

By the end you will be able to handle any scale of architectural project and easily complete them within very short deadlines

Course Details

Day 1


Speaker introduction and Showcase.

Various aspects of architectural visualization

  • Elevation renderings
  • Walk through
  • Virtual Tours
  • Floor Plans
  • Panoramic Renderings
  • Renovation Renderings

Architectural Visualization in various industry

  • Real Estate
  • Auto Mobile
  • Manufacturing
  • Medical
  • Space Technology
  • Army

Different types job prospects

  • CAD Artist
  • 3d generalist
  • V-Ray rendering
  • Compositing Artist
  • Motion Graphics / Infographics
  • Editor
  • Voice Over
  • Augmented Reality
  • App Developer

Case study

  • Client Brief
  • Deliverables
  • Understanding the CAD files/ pictures of locations.
  • Project Planning (Interior or exterior )
  • Different departments involved in the process
  • Basic Modeling- extrude/boolean in Autocad
  • Export Models from CAD and import into max

Day 2

Practical scene execution - Exterior and Interior

Detailing in Max and refining the 3d model

  • Unwrap UV Map
  • Basic Shading / Texturing
  • Creating Assets
  • Layout (Importance of adding elements to the scene)
  • Adding Extra elements for beautification (Adding other components e.g. garden, parking, security)
  • Lighting / Rendering /Compositing

Creating Rooms with interior

Preparing for print and other publishing medium

  • CMYK versus RGB color spectrum
  • Vector Vs. bitmap for printing

Day 3

Planning and Executing Walkthrough

Planning for walkthrough

  • Script Preparation
  • Client approval
  • Cad modeling
  • Scene set up
  • Adding foliage/ trees/ etc...
  • Camera locking
  • Grey playblast Rough line up
  • Shading and texturing
  • Lighting
  • Rendering
  • Compositing
  • Editing (Sound effects, BG Music, Voice Over)
  • Video output(Various formats)

Lighting, Shading and Rendering sequence

  • How to adjust Light and Shadows
  • Play with Reflections
  • Various types of Passes and their usage.


  • Adding background
  • Color grading
  • Tinting if required
  • FX Elements if required
  • Adding various elements in the foreground to add life in the shots like (trees/ sky/ people/ vehicles etc)
  • Matching / adjusting all the passes as per the scene requirement.

Editing and Sound Mixing

  • Will show some best examples and effect of various sound effect like
  • Honking sound effect (in parking/ street)
  • Flowing Water Sound effect (for fountains/ artificial waterfalls/ sea shore)
  • Bird chirping (joggers park/ garden/ balcony)
  • Light music (lobby/lift area)

Final Delivery

  • Final Output to the Client
  • Types of codecs and their importance
  • Various formats for different types of media

What is interactive walk through?

  • Will show some examples
  • Explain the importance
  • Types of interactive walkthrough
  • Technicalities
  • Panoramic renders
  • Stitching the renders
  • Adding that on the web

Tips and tricks for freelancer

  • Dos and don'ts
  • Cost calculation
  • Planning for deadline
  • Importance of naming convention.
  • Creating an asset library
  • Importance of file organization
  • Dealing with client

Q & A

What will you gain from this session??

The session will help students to have a better understanding of the ever evolving 3d Architectural visualization industry.

They will learn to understand client brief and model the architectural detailing, furniture, props and fabrics using a combination of software.

They will learn the use of Architectural shaders and rendering workflow. They will first work on the 3D workflow and then go through several techniques for material creation, lighting, and rendering.

They will learn to combine 3D rendering with photograph and take it through various stages, like blending render elements, color correction, weathering surfaces, adding 2D elements and adding several effects to our composition.

Mr. Manoj Nagar

Manoj Nagar has over a decade of experience in 3d industry. He has worked as a Technical Director in studios like Prana, Maya digital and Maya entertainment Ltd. Manoj started his career in 3d animation industry as a lighting artist with Utv toons. He is also a Software Programmer and a Media Technical Director. Currently he is the owner and Director of Manobal studio pvt ltd.