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A brief history of digital gaming

Published on November 14, 2014, by in Gaming.

Digital gaming is not a new phenomenon. It has been around since the time of indoor games; only changing its form. Digital gaming has evolved over the years and has become an independent industry with great creative and professional potential. Origins (1940 – 1960) The beginning of video games has its foundations in the attempts of developing artificial intelligence. From the installation of the very first ENIAC computer to the present day powerful microprocessors; video games have always witnessed growth along with developments in hardware and software. This is why it is difficult to pinpoint the very first video game ever created. There is a large possibility that any number of puzzles, arcade and card games and/ or military simulations that have long been forgotten from human memory could be contenders for the first video game. And yet, Nimrod, launched in 1951, is the very first popular, commercially available video

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Futuristic Visions for VFX

Published on July 2, 2014, by in VFX.

Making an animated movie requires dedication and commitment. Animators go through the rigorous process of visualisation, storyboarding, sound effects, light effects, character modelling etc to create the final film. Each of these areas is critically important. But the one area that has taken the film and animation industry by storm over the last 10 years is visual effects, commonly known as VFX. What is VFX? VFX is the process of creating visually-enhanced imagery with the help of computer graphics. It is used when the animator chooses to depict something that cannot be shot in a live environment and has to be simulated in a virtual world. For e.g. movies dealing with natural disasters like Twister or creating an outer space environment, as in Gravity. Techniques used in VFX VFX, like animation, is a broad term. There are different techniques of creating visual effects. One or a combination of these techniques

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