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Top 5 comic book publishers to look out for & why

Published on October 28, 2016, by in Graphics.

When you think of comics, you think of Marvel and DC, at least for most of us. But did you know that there are a plethora of comic book publishers out there for you to explore. We list 5 comic book publishers you should be keeping an eye on this year. Boom! Studios The company that was founded in 2005 by Ross Richie is one that should be on your radar. Any comic book enthusiast will tell you about hours of fun reading adaptations of Adventure Time. Be sure that you will not regret picking up the new creator-owned titles including John Flood, and We(l)come Back. Kodansha Comics Attack on Titan created huge waves among readers. Creators like Scott Snyder, Gail Simone & Cameron Stewart are out there preparing an entire anthological series. Kodansha although a fairly new publication house (founded in 2008), but they are definitely headed to become

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Why should you watch Fantastic Beasts & Where to Find Them?

Published on October 25, 2016, by in Animation, Filmmaking, VFX.

Even before Chetan Bhagat took credit for making people read again, there was another author who had started the process with a lot of success (and good writing). J.K Rowling, and her Harry Potter series, encouraged an entire generation of people to start reading. So it is only obvious that when her writing is adapted for the big screen, we make a beeline. Come November, and we will be counting days for the release of Fantastic Beasts & Where to Find Them, a prequel to Harry Potter, and an adaptation of her book by the same name. Here’s why we are looking forward to this movie. The story Based on Rowling’s book by the same name, it was first mentioned as a part of Harry Potter’s course books in his first year at Hogwarts. With popular demand, Rowling wrote the book in a school text book style, and released it

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VFX breakdown of Miss Peregrine’s Home for Peculiar Children

Published on October 20, 2016, by in Animation, Filmmaking, VFX.

If you like Edward Scissorhands, The Nightmare before Christmas, Sweenie Todd & Frankenweenie, you must have loved Miss Peregrine’s Home for Peculiar Children. It is a classic Tim Burton movie in his characteristic Goth-fantasy style. Although his star performer, Johnny Depp is missing from the cast, his distinct style is evident throughout the film. We take you through the VFX breakdown of Miss Peregrine’s Home for Peculiar Children. The story Based on American author, Ransom Riggs’ debut novel of the same name, Miss Peregrine’s Home for Peculiar Children is about a boy who, after a family tragedy, discovers a part of earth he never knew existed. He picks up on clues that lead him to an abandoned orphanage on a Welsh island. All the children living in that orphanage have unique abilities. The right place The movie was filmed in the United Kingdom, Belgium, and Florida, USA. Burton wanted the

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VFX breakdown of Mirzya

Published on October 17, 2016, by in Filmmaking, VFX.

Mirzya opened last week to mixed reviews. But one thing that no one could deny was the sheer brilliance of the VFX & production design team. The movie recreated the legend of Mirza-Sahiban, and each frame was pure delight to watch. We look at the VFX breakdown of Rakeysh Omprakash Mehra’s new adventure. The story Mirzya is an epic love story set in Rajasthan. As mentioned, it is inspired by the legend of Mirza-Sahiban, a tale of two lovers, played out in two timelines – real & mythical. Their trials & tribulations form the crux of the story. Ideation Mehra got one of the best VFX teams to shoot this fantastical love story. He worked hard for three years, along with the actors, to create this film. The actors did their part too as they were rigorously trained in horse riding, mounted archery, and polo. The team The best from

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5 things to remember when designing a mobile game app

Published on October 14, 2016, by in Gaming.

From Candy Crush to Temple Run, mobile game apps are the future of the gaming industry. Of course, the Xbox still rules. But more people are opting for the handy & user-friendly versions of games. Availability of high-end software has also helped improve the gaming experience, and the demand for better games. The mobile gaming industry is on an upward slope with no intensions of coming down any time soon. While all this is good news for mobile game developers designing mobile game apps, there are a few things that they need to keep in mind. Read on as we list out the things to keep in mind while designing a mobile game app. 1. Own your game The moment you see a little man running behind mushrooms and gold coins, killing turtles to save a princess, you instantly know that it is Super Mario. The theme song is enough

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5 VFX tricks used in the Game of Thrones series

Published on October 6, 2016, by in Animation, VFX.

George R.R. Martin (author of A Game of Thrones book series) possibly never imagined that his work will capture popular imagination to this extent. The television adaptation gained major TRP because of its visual effects. From magnificent landscapes & legendary creatures to epic scenes & larger-than-life fights (think Jon Snow and the White Walker); all have been created with such attention to detail that you wouldn’t know what is real and what isn’t. We list five VFX tricks used in the Game of Thrones series. The backdrops Though a large part of the world’s most popular series is shot in a studio in Belfast, and elsewhere on location in Croatia, Malta, Northern Ireland, Iceland & Morocco, there are still parts that are shot/ modified with the help of a green screen. For example, the boat rowing scene was originally shot against a green screen but the final result showed it

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