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New animation techniques used in The Amazing Spiderman 2

Published on September 29, 2014, by in Animation.

With the revamp of the Spiderman franchisee and the release of The Amazing Spiderman, new standards were set for the Hollywood animation and special effects industry. The 2014 sequel of the movie gave us three new villains along with the creative opportunity to take Spiderman stunts to new heights. In this iteration, Peter Parker has become proficient in his swinging skills and is somewhat of a thrill seeker, swinging through the city canyons and enjoying the adrenaline rush of leaping from tall buildings and free falling until the last possible second before firing his digitally enhanced web shooters.   Director Mark Webb was particularly sensitive about making sure that the physics remains grounded and believable. To meet that directive, special tools were created by the development team to assure that the gravity and other physical properties remained in check. Wherever possible, if exaggerations were made, the tools served as a

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Realism in VFX

Published on September 26, 2014, by in VFX.

One of the most common things that is said by an audience who has just witnessed spectacular special effects is, “that looked so real!” In fact, a VFX artist is recognised when his work features characters or backgrounds that appear to be real. This does not mean that the featured work must necessarily mimic real life. For example, no one really believes that a purple elephant exists just because they see it on screen. And yet, those very audience are enthralled to see a purple elephant whose skin texture and colour compositing is done by paying great attention to detail. That is when the audience come out of the theater saying,“that looked so real!”   A common misconception is that all a VFX artist does is to make objects look real. Besides merely replicating real life, one of the challenges that are overcome by photo real phenomenon is to re-create

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How to Find Jobs in Animation and VFX

You’ve had professional training in animation. You’ve painstakingly learnt all the relevant software in order to join the in-demand artists of the special effects industry. But how to find the right job opportunity that will decide the course of your entire career? How to land the best job in the market with the best studios? Here are the top five guidelines for landing the very coveted position of an animation artist. Be focused One of the key elements of securing a job in the industry is to know what you want to do, in a very specific manner. You may be talented in a number of areas but it doesn’t help to be all over the place. Being unfocused is the surest way to be shown the door in an interview. Whether you want to be a particle effects editor or a character artist or even run a render farm,

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The Lego Movie: VFX Breakdown

Published on September 22, 2014, by in VFX.

Two years in the making, with most of its production done in Australia, The Lego Movie has already grossed over $400 million worldwide. A well-formed script demanded strong VFX effects and complex stop-motion techniques, and that is exactly what Animal Logic – the principal animators of the movie – delivered.   One of the key elements of the movie was that it had to be made out of bricks. At any point of time, the animators wanted to be able to select, animate and interact with those bricks to bring out the real essence of the script. This is why each brick was built and animated individually by an artist. For example, when a young kid doesn’t press the Lego down completely, it’s not mathematically perfect. So the artists brought a little ‘jitter’ into the animation making it look like the Lego blocks were not stuck on properly. The Legos

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Top Web Design Trends of 2014

Published on September 9, 2014, by in Graphics.

Wish to know what’s hot on the internet? Here are the top five trends that have been doing rounds in the world of web design.  Flat design This is going to be apparent in a lot of digital design that we will see this year. Web design companies, in particular, are showing a lot of interest in flat design. This is mainly due to the fact that flat design is very popular in operating systems such as Android or even the new iOS7. It is easy to configure because it does not rely on CSS, and is instead based entirely on the colours or layouts that the designer chooses to use.   Large images and video Our attention spans are getting really short. Consumers don’t want to read on the internet for a long period of time. The message has to be sharp and quick. Thus, the focus is shifting

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Top 5 software used by the gaming industry

Published on September 9, 2014, by in Gaming.

Game design software can vary greatly, depending upon the needs of the company that creates the game. Sometimes gaming companies/game developers use their own proprietary software, but many game designers standardise around popular commercial coding tools, which allow them to code a game easily and quickly without building from the ground up. Listed below are the top five game engines that are available in the market today:   The Unity Engine Unity is a cross-platform game engine, developed by Unity Technologies, and is now the default software development kit (SDK) for Nintendo Wii U. With an emphasis on portability, the graphics engine targets the following APIs: direct3D on Windows and Xbox 360; OpenGL on Mac, Windows, and Linux; OpenGL ES on Android and iOS; and proprietary APIs on video game consoles. Unity has been responsible for the birth of some of the blockbuster games such as Battlestar Galactica Online, WolfQuest,

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Big Animation Studios vs. the Birth of Indie Production

Published on September 3, 2014, by in Animation.

With the release of blockbuster animations, like Who Framed Roger Rabbit, in the 1980s, Disney, Fox, Warner Bros. and every other major animation studio began hiring artists and designers from every corner of the globe. European artists swarmed Los Angeles, studios hired kids out of college, some even before graduation. Big production houses began to explode by increasing staff numbers, buying property and paying magnificent salaries. These artists quickly became hot commodities. But soon things began to feel formulaic and studios fell into that trap. The big studio system lost sight of the story element and concentrated too much on the slickness of the production. With bigger budgets nobody wanted to take a chance with the creative process. In this scenario, independent studios & production houses started making movies and benefitted from the audience’s demand for something different. Where in the animation industry scenario are they now? When did this

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