Advanced Diploma in 3D Animation and Visual Effects PLUS[AD3D+]
Duration : 884 Hours
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MAAC's AD3D+ program has been designed to take students from script to screen of animation film making. The course contents are delivered in a way wherein students acquire the ability if specialising in any field of Animation & Visual FX.
The course contents are as follows:
MODULE I - Pre Production
(104 Hours)
Introduction
From Story to Screenplay
Sketching and Illustration
Concept Art Design
Storyboarding for Production
Project
MODULE II - Computer Graphics Basics
(52 hours)
Intro to Computer Graphics
Intro to Adobe Photoshop
Adobe Photoshop
Project
MODULE III - 3D Animation using AutoDesk 3D Studio Max (260 Hours) - This module aims at introducing students to computer animation and its nuances. Students will learn modeling, shading, lighting and animation including character animation and effects animation using Autodesk 3D Studio Max.
Computer Animation Basics and Workflows
Learning from Traditional Animation
Autodesk 3D Studio Max - Modeling, Shading, Lighting, Animation, Dynamics [Including Cloth, PFlow]
Project
MODULE IV - 3D Animation using AutoDesk Maya (260 Hours) - This module aims at introducing students to computer animation and its nuances. Students will learn modeling, shading, lighting and animation including character animation and effects animation using Autodesk Maya. This module also includes a session on Realviz MMTrack for Maya, an automated matchmoving engine for Autodesk Maya which enables artists to extract camera animation and data from a live action video.
Computer Animation Basics and Workflows
Learning from Traditional Animation
Autodesk Maya - Modeling, Shading, Lighting, Animation, Dynamics [Including Cloth, Fluids and Fur]
Realviz MMTrack for Maya [Matchmoving]
Project
MODULE V - Digital Sculpting & Painting (52 Hours)
This module aims at introducing Pixologic ZBrush, a digital sculpting application being used by all major studios worldwide. Off late, digital sculpting using ZBrush has become a preferred production technique for constructing highly detailed characters and environments. ZBrush works with geometry from Autodesk Maya, 3ds max etc. for sculpting and detailing in addition to providing built-in tools for creating remarkable and highly detailed objects and characters.
MODULE VI - Non Linear Editing [NLE]
(52 Hours)
Editing Basics with Adobe Premiere
Non Linear Editing with Apple Final Cut Pro
MODULE VII - Visual Effects & Compositing (104 Hours) - One of the most important processes involved in realizing a 3D animated shot or a live action based visual effects shot is Compositing which involves layering multiple elements together to form a single composition or shot.
In this module, we introduce students to the art of compositing using Adobe AfterEffects. Once the students are comfortable with compositing basics, they’re taken through a comprehensive module in node based compositing for film and television using Eyeon Fusion, one of the most widely acclaimed high end and node based compositing application by Eyeon Software, Canada. This application has seen its use in major Hollywood productions such as The Matrix Revolutions, The Aviator, Sky Captain & The World of Tomorrow, Swordfish, X-Men and many more. Some of the features which set Fusion apart is its unique ability to work with 2D and 3D elements (geometry) and its industrial strength color correction tools and particle suite.
Following Eyeon Fusion, students will be oriented on Apple Shake based on the Apple Mac Pro workstations. Apple Shake has been a weapon of choice for many international productions owing to its strong node based architecture and a flexible workflow among other things.
Compositing Basics with Adobe AfterEffects
Node Based Compositing using Eyeon Fusion
Orientation to Apple Shake (Node Based Compositing)
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